//==============================================================================
// Axe Cavalry_anim.txt
//==============================================================================

import shield_defines_anim.txt

//==============================================================================
define blood
{
   SetSelector none 
   {
      set hotspot
      {
         version
         {
          Visualparticle sfx a blood spurt
         }
      }
   }
}

//==============================================================================
define GreekSword
{
   SetSelector
   {
      set hotspot
      {
         version
         {
         Visual Attachments A Axe Wood
         }
      }
  }
}

//==============================================================================
define Head
{
   SetSelector
   {      
      TechLogic none/Medium Cavalry/Heavy Cavalry/Champion Cavalry
      set hotspot
      {
         version
         {
            Visual Infantry G Hypaspist Head Standard
ReplaceTexture Infantry G Hypaspist Head Standard/Infantry E Axeman Head Standard
         }
      }
      set hotspot
      {
         version
         {
            Visual Infantry G Hypaspist Head Standard
ReplaceTexture Infantry G Hypaspist Head Standard/Infantry E Axeman Head Copper
         }
      }
      set hotspot
      {
         version
         {
            Visual Infantry G Hypaspist Head Standard
ReplaceTexture Infantry G Hypaspist Head Standard/Infantry E Axeman Head Bronze
         }
      }
      set hotspot
      {
         version
         {
            Visual Infantry G Hypaspist Head Standard
ReplaceTexture Infantry G Hypaspist Head Standard/Infantry E Axeman Head Iron
         }
      }
   }
}

//==============================================================================
anim Bored
{
   SetSelector
   {
   TechLogic none/Medium Cavalry/Heavy Cavalry/Champion Cavalry
      set hotspot
      {
         version
         {
				Visual cavalry a medium_BoredA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag SpecificSoundSet 0.40 true HorseBored checkVisible 
//-- end auto generated section
				ReplaceTexture Cavalry G Hippikon Standard/cavalry e axe standard
ReplaceTexture Cavalry G Hippikon Horse Standard/cavalry g scout horse
				connect RightHand greekSword hotspot
				connect LeftForearm EgyptianCamelryShield hotspot
				Connect TopOfHead Head hotspot
         }
      }
      set hotspot
      {
         version
         {
				Visual cavalry a medium_BoredA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag SpecificSoundSet 0.40 true HorseBored checkVisible 
//-- end auto generated section
				ReplaceTexture Cavalry G Hippikon Standard/cavalry e axe copper
ReplaceTexture Cavalry G Hippikon Horse Standard/cavalry g scout horse
				connect RightHand greekSword hotspot
				connect LeftForearm EgyptianCamelryShield hotspot
				Connect TopOfHead Head hotspot
         }
      }
      set hotspot
      {
         version
         {
				Visual cavalry a medium_BoredA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag SpecificSoundSet 0.40 true HorseBored checkVisible 
//-- end auto generated section
				ReplaceTexture Cavalry G Hippikon Standard/cavalry e axe bronze
ReplaceTexture Cavalry G Hippikon Horse Standard/cavalry g scout horse
				connect RightHand greekSword hotspot
				connect LeftForearm EgyptianCamelryShield hotspot
				Connect TopOfHead Head hotspot
         }
      }
      set hotspot
      {
         version
         {
				Visual cavalry a medium_BoredA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag SpecificSoundSet 0.40 true HorseBored checkVisible 
//-- end auto generated section
				ReplaceTexture Cavalry G Hippikon Standard/cavalry e axe iron
ReplaceTexture Cavalry G Hippikon Horse Standard/cavalry g scout horse
				connect RightHand greekSword hotspot
				connect LeftForearm EgyptianCamelryShield hotspot
				Connect TopOfHead Head hotspot
         }
      }
   }
}

//==============================================================================
anim Walk
{
   SetSelector
   {
   TechLogic none/Medium Cavalry/Heavy Cavalry/Champion Cavalry
      set hotspot
      {
         version
         {  
			Visual cavalry a medium_WalkA
				ReplaceTexture Cavalry G Hippikon Standard/cavalry e axe standard
ReplaceTexture Cavalry G Hippikon Horse Standard/cavalry g scout horse
			connect RightHand greekSword hotspot
			connect LeftForearm EgyptianCamelryShield hotspot
			Connect TopOfHead Head hotspot
			tag FootstepLeft 0.60 true   
			tag FootstepRight 0.00 true   
			tag FootstepLeft 0.95 true   
			tag FootstepRight 0.55 true 
         }
      }
      set hotspot
      {
         version
         {  
			Visual cavalry a medium_WalkA
				ReplaceTexture Cavalry G Hippikon Standard/cavalry e axe copper
ReplaceTexture Cavalry G Hippikon Horse Standard/cavalry g scout horse
			connect RightHand greekSword hotspot
			connect LeftForearm EgyptianCamelryShield hotspot
			Connect TopOfHead Head hotspot
			tag FootstepLeft 0.60 true   
			tag FootstepRight 0.00 true   
			tag FootstepLeft 0.95 true   
			tag FootstepRight 0.55 true 
         }
      }
      set hotspot
      {
         version
         {  
			Visual cavalry a medium_WalkA
				ReplaceTexture Cavalry G Hippikon Standard/cavalry e axe bronze
ReplaceTexture Cavalry G Hippikon Horse Standard/cavalry g scout horse
			connect RightHand greekSword hotspot
			connect LeftForearm EgyptianCamelryShield hotspot
			Connect TopOfHead Head hotspot
			tag FootstepLeft 0.60 true   
			tag FootstepRight 0.00 true   
			tag FootstepLeft 0.95 true   
			tag FootstepRight 0.55 true 
         }
      }
      set hotspot
      {
         version
         {  
			Visual cavalry a medium_WalkA
				ReplaceTexture Cavalry G Hippikon Standard/cavalry e axe iron
ReplaceTexture Cavalry G Hippikon Horse Standard/cavalry g scout horse
			connect RightHand greekSword hotspot
			connect LeftForearm EgyptianCamelryShield hotspot
			Connect TopOfHead Head hotspot
			tag FootstepLeft 0.60 true   
			tag FootstepRight 0.00 true   
			tag FootstepLeft 0.95 true   
			tag FootstepRight 0.55 true 
         }
      }
   }
}

//==============================================================================
anim Death
{
   SetSelector
   {
      TechLogic none/Medium Cavalry/Heavy Cavalry/Champion Cavalry
      set hotspot
      {
         version
         {
				Visual cavalry a medium_DeathA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                     tag SpecificSoundSet 0.60 false HeavyFall checkVisible 
//-- end auto generated section
				ReplaceTexture Cavalry G Hippikon Standard/cavalry e axe standard
ReplaceTexture Cavalry G Hippikon Horse Standard/cavalry g scout horse
				connect RightHand greekSword hotspot
				connect LeftForearm EgyptianCamelryShield hotspot
				Connect TopOfHead Head hotspot
                                Connect TopOfHead Blood hotspot
         }
      }
      set hotspot
      {
         version
         {
				Visual cavalry a medium_DeathA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                     tag SpecificSoundSet 0.60 false HeavyFall checkVisible 
//-- end auto generated section
				ReplaceTexture Cavalry G Hippikon Standard/cavalry e axe Copper
ReplaceTexture Cavalry G Hippikon Horse Standard/cavalry g scout horse
				connect RightHand greekSword hotspot
				connect LeftForearm EgyptianCamelryShield hotspot
				Connect TopOfHead Head hotspot
                                Connect TopOfHead Blood hotspot
         }
      }
      set hotspot
      {
         version
         {
				Visual cavalry a medium_DeathA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                     tag SpecificSoundSet 0.60 false HeavyFall checkVisible 
//-- end auto generated section
				ReplaceTexture Cavalry G Hippikon Standard/cavalry e axe bronze
ReplaceTexture Cavalry G Hippikon Horse Standard/cavalry g scout horse
				connect RightHand greekSword hotspot
				connect LeftForearm EgyptianCamelryShield hotspot
				Connect TopOfHead Head hotspot
                                Connect TopOfHead Blood hotspot
         }
      }
      set hotspot
      {
         version
         {
				Visual cavalry a medium_DeathA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                     tag SpecificSoundSet 0.60 false HeavyFall checkVisible 
//-- end auto generated section
				ReplaceTexture Cavalry G Hippikon Standard/cavalry e axe iron
ReplaceTexture Cavalry G Hippikon Horse Standard/cavalry g scout horse
				connect RightHand greekSword hotspot
				connect LeftForearm EgyptianCamelryShield hotspot
				Connect TopOfHead Head hotspot
                                Connect TopOfHead Blood hotspot
         }
      }
   }
}

//==============================================================================
anim Idle
{
   SetSelector
   {
   TechLogic none/Medium Cavalry/Heavy Cavalry/Champion Cavalry
		set hotspot
		{
			version
			{
				Visual cavalry a medium_IdleA
				ReplaceTexture Cavalry G Hippikon Standard/cavalry e axe standard
ReplaceTexture Cavalry G Hippikon Horse Standard/cavalry g scout horse
				connect RightHand greekSword hotspot
				connect LeftForearm EgyptianCamelryShield hotspot
				Connect TopOfHead Head hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual cavalry a medium_IdleA
				ReplaceTexture Cavalry G Hippikon Standard/cavalry e axe copper
ReplaceTexture Cavalry G Hippikon Horse Standard/cavalry g scout horse
				connect RightHand greekSword hotspot
				connect LeftForearm EgyptianCamelryShield hotspot
				Connect TopOfHead Head hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual cavalry a medium_IdleA
				ReplaceTexture Cavalry G Hippikon Standard/cavalry e axe bronze
ReplaceTexture Cavalry G Hippikon Horse Standard/cavalry g scout horse
				connect RightHand greekSword hotspot
				connect LeftForearm EgyptianCamelryShield hotspot
				Connect TopOfHead Head hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual cavalry a medium_IdleA
				ReplaceTexture Cavalry G Hippikon Standard/cavalry e axe iron
ReplaceTexture Cavalry G Hippikon Horse Standard/cavalry g scout horse
				connect RightHand greekSword hotspot
				connect LeftForearm EgyptianCamelryShield hotspot
				Connect TopOfHead Head hotspot
			}
		}
	}
}

//==============================================================================
anim Attack
{
   SetSelector
   {
   TechLogic none/Medium Cavalry/Heavy Cavalry/Champion Cavalry
      set hotspot
      {
         version
         {
				Visual cavalry a medium_AttackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                     tag Attack 0.53 true   
                     tag GenericSound 0.40 true   
//-- end auto generated section
				ReplaceTexture Cavalry G Hippikon Standard/cavalry e axe standard
ReplaceTexture Cavalry G Hippikon Horse Standard/cavalry g scout horse
				connect RightHand greekSword hotspot
				connect LeftForearm EgyptianCamelryShield hotspot
				Connect TopOfHead Head hotspot
         }
         version
         {
				Visual cavalry a medium_AttackB
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                     tag Attack 0.70 true   
                     tag GenericSound 0.40 true   
//-- end auto generated section
				ReplaceTexture Cavalry G Hippikon Standard/cavalry e axe standard
ReplaceTexture Cavalry G Hippikon Horse Standard/cavalry g scout horse
				connect RightHand greekSword hotspot
				connect LeftForearm EgyptianCamelryShield hotspot
				Connect TopOfHead Head hotspot
         }
         version
         {
				Visual cavalry a medium_AttackC
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                     tag Attack 0.61 true   
                     tag GenericSound 0.40 true   
//-- end auto generated section
				ReplaceTexture Cavalry G Hippikon Standard/cavalry e axe standard
ReplaceTexture Cavalry G Hippikon Horse Standard/cavalry g scout horse
				connect RightHand greekSword hotspot
				connect LeftForearm EgyptianCamelryShield hotspot
				Connect TopOfHead Head hotspot
         }
      }
      set hotspot
      {
         version
         {
				Visual cavalry a medium_AttackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                     tag Attack 0.53 true   
                     tag GenericSound 0.40 true   
//-- end auto generated section
				ReplaceTexture Cavalry G Hippikon Standard/cavalry e axe copper
ReplaceTexture Cavalry G Hippikon Horse Standard/cavalry g scout horse
				connect RightHand greekSword hotspot
				connect LeftForearm EgyptianCamelryShield hotspot
				Connect TopOfHead Head hotspot
         }
         version
         {
				Visual cavalry a medium_AttackB
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                     tag Attack 0.70 true   
                     tag GenericSound 0.40 true   
//-- end auto generated section
				ReplaceTexture Cavalry G Hippikon Standard/cavalry e axe copper
ReplaceTexture Cavalry G Hippikon Horse Standard/cavalry g scout horse
				connect RightHand greekSword hotspot
				connect LeftForearm EgyptianCamelryShield hotspot
				Connect TopOfHead Head hotspot
         }
         version
         {
				Visual cavalry a medium_AttackC
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                     tag Attack 0.61 true   
                     tag GenericSound 0.40 true   
//-- end auto generated section
				ReplaceTexture Cavalry G Hippikon Standard/cavalry e axe copper
ReplaceTexture Cavalry G Hippikon Horse Standard/cavalry g scout horse
				connect RightHand greekSword hotspot
				connect LeftForearm EgyptianCamelryShield hotspot
				Connect TopOfHead Head hotspot
         }
      }
      set hotspot
      {
         version
         {
				Visual cavalry a medium_AttackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                     tag Attack 0.53 true   
                     tag GenericSound 0.40 true   
//-- end auto generated section
				ReplaceTexture Cavalry G Hippikon Standard/cavalry e axe bronze
ReplaceTexture Cavalry G Hippikon Horse Standard/cavalry g scout horse
				connect RightHand greekSword hotspot
				connect LeftForearm EgyptianCamelryShield hotspot
				Connect TopOfHead Head hotspot
         }
         version
         {
				Visual cavalry a medium_AttackB
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                     tag Attack 0.70 true   
                     tag GenericSound 0.40 true   
//-- end auto generated section
				ReplaceTexture Cavalry G Hippikon Standard/cavalry e axe bronze
ReplaceTexture Cavalry G Hippikon Horse Standard/cavalry g scout horse
				connect RightHand greekSword hotspot
				connect LeftForearm EgyptianCamelryShield hotspot
				Connect TopOfHead Head hotspot
         }
         version
         {
				Visual cavalry a medium_AttackC
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                     tag Attack 0.61 true   
                     tag GenericSound 0.40 true   
//-- end auto generated section
				ReplaceTexture Cavalry G Hippikon Standard/cavalry e axe bronze
ReplaceTexture Cavalry G Hippikon Horse Standard/cavalry g scout horse
				connect RightHand greekSword hotspot
				connect LeftForearm EgyptianCamelryShield hotspot
				Connect TopOfHead Head hotspot
         }
      }
      set hotspot
      {
         version
         {
				Visual cavalry a medium_AttackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                     tag Attack 0.53 true   
                     tag GenericSound 0.40 true   
//-- end auto generated section
				ReplaceTexture Cavalry G Hippikon Standard/cavalry e axe iron
ReplaceTexture Cavalry G Hippikon Horse Standard/cavalry g scout horse
				connect RightHand greekSword hotspot
				connect LeftForearm EgyptianCamelryShield hotspot
				Connect TopOfHead Head hotspot
         }
         version
         {
				Visual cavalry a medium_AttackB
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                     tag Attack 0.70 true   
                     tag GenericSound 0.40 true   
//-- end auto generated section
				ReplaceTexture Cavalry G Hippikon Standard/cavalry e axe iron
ReplaceTexture Cavalry G Hippikon Horse Standard/cavalry g scout horse
				connect RightHand greekSword hotspot
				connect LeftForearm EgyptianCamelryShield hotspot
				Connect TopOfHead Head hotspot
         }
         version
         {
				Visual cavalry a medium_AttackC
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                     tag Attack 0.61 true   
                     tag GenericSound 0.40 true   
//-- end auto generated section
				ReplaceTexture Cavalry G Hippikon Standard/cavalry e axe iron
ReplaceTexture Cavalry G Hippikon Horse Standard/cavalry g scout horse
				connect RightHand greekSword hotspot
				connect LeftForearm EgyptianCamelryShield hotspot
				Connect TopOfHead Head hotspot
         }
      }
   }
}

//==============================================================================
anim Flail
{
   SetSelector
   {
   TechLogic none/Medium Cavalry/Heavy Cavalry/Champion Cavalry
      set hotspot
      {
         version
         {
				Visual cavalry a medium_FlailA
				ReplaceTexture Cavalry G Hippikon Standard/cavalry e axe standard
ReplaceTexture Cavalry G Hippikon Horse Standard/cavalry g scout horse
				connect RightHand greekSword hotspot
				connect LeftForearm EgyptianCamelryShield hotspot
				Connect TopOfHead Head hotspot
                                Connect TopOfHead Blood hotspot
         }
      }
      set hotspot
      {
         version
         {
				Visual cavalry a medium_FlailA
				ReplaceTexture Cavalry G Hippikon Standard/cavalry e axe Copper
ReplaceTexture Cavalry G Hippikon Horse Standard/cavalry g scout horse
				connect RightHand greekSword hotspot
				connect LeftForearm EgyptianCamelryShield hotspot
				Connect TopOfHead Head hotspot
                                Connect TopOfHead Blood hotspot
         }
      }
      set hotspot
      {
         version
         {
				Visual cavalry a medium_FlailA
				ReplaceTexture Cavalry G Hippikon Standard/cavalry e axe bronze
ReplaceTexture Cavalry G Hippikon Horse Standard/cavalry g scout horse
				connect RightHand greekSword hotspot
				connect LeftForearm EgyptianCamelryShield hotspot
				Connect TopOfHead Head hotspot
                                Connect TopOfHead Blood hotspot
         }
      }
      set hotspot
      {
         version
         {
				Visual cavalry a medium_FlailA
				ReplaceTexture Cavalry G Hippikon Standard/cavalry e axe iron
ReplaceTexture Cavalry G Hippikon Horse Standard/cavalry g scout horse
				connect RightHand greekSword hotspot
				connect LeftForearm EgyptianCamelryShield hotspot
				Connect TopOfHead Head hotspot
                                Connect TopOfHead Blood hotspot
         }
      }
   }
}